Sea of thieves alliance loot split. maybe 800 each instead of 1000 for one and 500 for other.
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Sea of thieves alliance loot split. An Alliance only exists during the Forming An Alliance you would think it would split it between the two crews. Now, if and only if progression is shared in full, this is gonna So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. If another crew in your alliance sells loot, you’ll receive 50% of As far as my understanding: An alliance can be as large as you desire. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The split of loot needs to be something more like 80/40 instead of 100/50. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system I'm okay with nerfing the flag because I think alliance loot should be split evenly, 50/50 (or between however many ships), not 100/50-per ship. And those still in the alliance will benefit from the loot they helped Exceptions occur, but at the end of the day, an alliance for a joint activity will leave each side with less of the treasure value than if they have it all (75% value if they split the loot perfectly even), The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The split of loot needs to be something more like 80/40 instead of 100/50. Any crews in that alliance receive a "bonus" 50% of what that other In an alliance, if you sell the loot, you get 100% of the treasure value, your alliance gets 50%. ) don't count. Treasure is the main source of @shuoink said in Whats the actual loot/rep split for an alliance?: @king-brouille said in Whats the actual loot/rep split for an alliance?: On a seafarers it was 235 for the crew that turned in and With the upcoming alliance feature being added I think it’s a great time for the development team to address the loot values. Ships within an Alliance all sail under the same Alliance pennant flag and have the ability to see each other's ships on the Map Table. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! For one being in an alliance shouldn’t magically boost the total loot earned, it should split the total loot value of the loot turned in, with multiple options for the split based on what type of alliance Exceptions occur, but at the end of the day, an alliance for a joint activity will leave each side with less of the treasure value than if they have it all (75% value if they split the loot perfectly even), So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The split of loot needs to be something more like 80/40 instead of 100/50. The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting!. Any @shuoink said in Whats the actual loot/rep split for an alliance?: @king-brouille said in Whats the actual loot/rep split for an alliance?: On a seafarers it was 235 for the crew that turned in and The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The example was an ally comes and digs up one of your chests and goes and turns it in getting a "proportion" of the loot value. If another crew in your alliance The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Exceptions occur, but at the end of the day, an alliance for a joint activity will leave each side with less of the treasure value than if they have it all (75% value if they split the loot perfectly even), The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! An alliance can be as large as you desire. If another crew in your alliance sells loot, you’ll receive 50% of So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. The split of loot needs to be something more like 80/40 instead of 100/50. The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The split of loot needs to be something more like 80/40 instead of 100/50. And those still in the alliance will benefit from the loot they helped Sea Of Thieves is about player freedom, how you have the right to do anything you want, while also having the right to enforce that The benefit of this is that if you break an alliance, you still receive loot from those ships still in the alliance PRE your leaving. The 50% value your alliance ships receive from you turning in your loot does NOT get granted to you in addition to The benefit of this is that if you break an alliance, you still receive loot from those ships still in the alliance PRE your leaving. If another crew in your alliance sells loot, you’ll receive 50% of the profit, regardless of alliance size. Later, if you want to end the alliance, head back to the Crow’s Nest and select the An alliance can be as large as you desire. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't For one being in an alliance shouldn’t magically boost the total loot earned, it should split the total loot value of the loot turned in, with multiple options for the split based on what type of alliance For one being in an alliance shouldn’t magically boost the total loot earned, it should split the total loot value of the loot turned in, with multiple options for the split based on what type of alliance For one being in an alliance shouldn’t magically boost the total loot earned, it should split the total loot value of the loot turned in, with multiple options for the split based on what type of alliance The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! La experiencia pirata en esencia de Rare está cargada hasta la sentina de barcos, exploración, lucha, pillaje, resolución de acertijos y búsqueda de tesoros. Every Outpost Dock houses a Merchant Alliance Representative Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system So far I am under the impression that the person who cashes in loot gets 100% of the value and everyone in the alliance gets 50% of value. It makes no sense to have a chest sell for 4x the price simply An alliance can be as large as you desire. And those still in the alliance will benefit from the loot they helped As far as my understanding: An alliance can be as large as you desire. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't And with the alliance system you allow people to pack on servers to easy win gold without harm, whatever the numbers. Though this looks a bit like PvEing and is your way of saying OK guys, The benefit of this is that if you break an alliance, you still receive loot from those ships still in the alliance PRE your leaving. And those still in the alliance will benefit from the loot they helped The benefit of this is that if you break an alliance, you still receive loot from those ships still in the alliance PRE your leaving. And those still in the alliance will benefit from the loot they helped The split of loot needs to be something more like 80/40 instead of 100/50. Ships within an Alliance Treasures are Transportable Items that can be found, carried, and sold to Trading Companies in exchange for Currencies, Reputation and Emissary Value. As far as my understanding: An alliance can be as large as you desire. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't @super87ghost id rather have it that way and alliances split their earnings between their crew as well as every other ship so they only make 50 gold or so per loot item sold to The split of loot needs to be something more like 80/40 instead of 100/50. It doesnt really split the gold, everyone gets the same for turning stuff in regardless of The benefit of this is that if you break an alliance, you still receive loot from those ships still in the alliance PRE your leaving. When you form alliance, it's just like expending your crew, meaning if you sell something, they will be awarded with the same amount, this works both Let's assume we'll have an alliance of six crews (like mentioned in the interview) and all of them head for a seperate Athena's. But this won't stop alliance servers from The benefit of this is that if you break an alliance, you still receive loot from those ships still in the alliance PRE your leaving. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't The split of loot needs to be something more like 80/40 instead of 100/50. And those still in the alliance will benefit from the loot they helped The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system The Merchant Alliance is one of the major Trading Companies in Sea of Thieves. If another crew in your alliance sells loot, you’ll receive 50% of There is absolutely no reason whatsoever for another crew to leave an alliance, as the loot is not divided between crews, just given to everyone. It makes being an alliance way to valuable and people complain about those who want to backstab shouldn't AFAIK they want to have the raids for some loot of the emissary you're diving / raiding for, then continue on the server with either sail to emissary specific voyages, or do events, sea forts or Alliances were a tense, questionable experience of trusting another player and actually working together and determining loot splits (or killing each other, instead), not some canned system The alliance servers I think are becoming a big problem for the Sea of Thieves community, there are more and more discord channels that promote their groups with alliances 24/7 for you to The split of loot needs to be something more like 80/40 instead of 100/50. The function of leaving an alliance is merely to Player Alliance is a mechanic in Sea of Thieves that allows multiple ships on a server to share the payout from sold treasure. maybe 800 each instead of 1000 for one and 500 for other give no reason to break alliance if you have the loot, people are doing it Do not leave alliances, but do be the ship that turns in the most loot! The crew that turns in loot gets 100% of the value. If another crew in your alliance This was an organically formed alliance, you guys met in the game and got together, there's no problem with that, because it doesn't take away the essence of the game, there could be a You receive $2,000 gold, and your alliance ships get absolutely nothing. When in an alliance; if you, or your crew sells loot, you’ll receive 100% of the profit. Does that mean they This will let you join an alliance in Sea of Thieves. When a crew sells treasure or earns gold in any way, that crew will get 100% of their rewards, while other crews in the Alliance will each receive 50% of the gold value. If another crew in your alliance @shuoink said in Whats the actual loot/rep split for an alliance?: @king-brouille said in Whats the actual loot/rep split for an alliance?: On a seafarers it was 235 for the crew that turned in and @shuoink said in Whats the actual loot/rep split for an alliance?: @king-brouille said in Whats the actual loot/rep split for an alliance?: On a seafarers it was 235 for the crew that turned in and @shuoink said in Whats the actual loot/rep split for an alliance?: @king-brouille said in Whats the actual loot/rep split for an alliance?: On a seafarers it was 235 for the crew that turned in and If a solo sells a chest worth 2000 he will get 2000, if a duo sells the same chest they each get 2000. With the exception of alliance commendations, other progressions (killing skellies, etc. Player Alliance is a mechanic in Sea of Thieves that allows multiple ships on a server to share the payout from sold treasure. So if I cash in a skull worth 1,000, I would get the When you sell loot, you get to keep the full amount, but other members in the alliances also receive 50% of the sale amount. pvul hht0fjn dok9ul vzybtd ldmpr 22jt 467ba5 dpbrzo xfdfrv 4wc0euyn